![]() Wide-ranging moves, though, aren't Talisman of Fate's 'thing'. Disregard the 20-or-so standard abilities and you're left with a maximum of ten moves and six combos per character, most of which are indistinguishable from one another. It doesn't greatly affect the fighting - the sheer speed means you'll often have difficulty pulling off even three different moves from your overworked brain - but if you're looking for combo lists that stretch to multiple screens, or moves that vary wildly from sword slashes and leaping kicks, you'll be disappointed. ![]() Still, the small number of moves actually benefits the fighting, making them surprisingly tactical. It's possible to create devastating custom combos by stringing moves together, breaking through your opponent's defences by alternating between head, chest and leg blows, or timing projectile attacks to catch them when they haven't got the time or space to dodge. The large, free-roaming 3D environments are gimmicky (characters automatically face each other, effectively making for 2D fights), but they give more room to manoeuvre, and avoid the claustrophobic feel of traditional, two-dimensional arenas. ![]() ![]() If anything threatens to ruin the well-balanced fighting, though, it's the computer opponents. ![]()
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