Curated patch notes for Florensia on Steam for build id 4213601.
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.July 23, 2010 - Burda:ic, a leading publisher of online games worldwide, today revealed details about the newest major update for maritime fantasy MMORPG Florensia. This latest patch arrives in time to commemorate Florensia's birthday and is chock full of goodies for players of all levels, including new beginner quests, class-change quests, the opening of a new zone called The Secret Laboratory, and a new boss monster for Droes Dungeon! Small game fixes and new ninja costumes are also featured in this monster update to the world of Florensia.March 31, 2010 - Burda:ic, a leading publisher of online games worldwide, today announced the start of the Easter & Hanami Event for maritime MMORPG Florensia. From now until April 6, players can celebrate these springtime traditions by collecting both colored Eggs and Cherry Blossoms and exchanging them for in-game prizes. Whether players decide to don some fluffy Rabbit Ears, a Cherry Blossom Coronet, or a fuzzy Fox Hat, there are plenty of prizes to ensure that everyone can enjoy the warmer weather in style!.March 24, 2009 - MUNICH, Germany – March 24, 2009 – Burda:ic, a publisher of online games worldwide, has announced the addition of Free Battle Zones and new monster skills with today's update to the free-to-play MMORPG Florensia. Those who stumble upon the ruined arenas in Castle Field and Gloshire will find the crumbling remains of bloody clashes between monsters and unwilling warriors. These Free Battle Zones give players the chance to fight without fear of death, safe from losing experience within the haunted amphitheater walls.September 9, 2008 - Burda:ic, a publisher of online games worldwide, today announced a major gameplay and balancing update for the open beta of free-to-play MMORPG Florensia.
The island of Chester has been rediscovered in the southern seas of the Hoomanil Ocean, and the inhabitants of its capital, Cherry Town, are acting a little strangely. Fortunately, this doesn't stop them from having a number of new items and challenging quests for curious adventurers!
Between the mysterious citizens and the 14 new monsters found in the neighboring Rainbow Highland, characters level 60 and above should find plenty to keep themselves occupied.
Florensia Defense Mercenary Guide by Chobobaloro
Table of Contents:
1. Introduction
2. Pro & Cons 3. Basic Stats 3.1. Statsbuild 4. FAQ about Defense Mercs and Aggro management 5. Skills in Detail 5.1. Active Skills 5.2. Passive Skills 6. Skillbuild
1. Introduction
This guide is still barely complete, but i’ll give the best to gather all the information you want to know about defense specced mercs and aggro management. Furthermore, this post will be a work-in-progress. This compendium will be continually updated as patches and hotfixes alter the class.
If you find any mistakes, besides grammar , have suggestions or questions feel free to let me know about.
2. Pros & Cons:
PROS:
Phat Tank Highest possible HitPoints Highest possible Defense Core of every Party CONS: low damage slow leveling
3. Basic Stats:
U gain 3 status points per landlevel and 1 per navallevel. In addition u will gain for each landlevel 1 skillpoint. The maximum level of skills varies from 3-15. All in all you will receive 40 skillpoints before changing to 2nd Class. 2nd Class of Choice: Guardian Swordsman ![]()
Strength: +0,66 dmg [phy+rng+skills]
Quickness: +1 Hit; +0,5 Avoid Physical Strength: +40 HP; (HP gain increases slightly each point you spent) Inteligence: +1 dmg [skills only] Wisdom: +26 MP; (MP gain increases slightly each point you spent) Volitition: +3 Crit
Defense: -0,5 dmg
In addition you will always regenerate 2% of your maximum Health/ Manapool while standing (except when in combat) and 10% while sitting. Thus not only PS and WIS will increase your regeneration but items with +max HP/ MP as well.
3.1. Statsbuild:
Simple but painful:
Pure PS
Didn’t tested this yet, but i will in CB3.
Recommended:
3 PS : 1 WIS (2 PS + 1 WIS each landlevel; 1 PS each navallevel)
This build relies on spamming skills. Due to the fact that the MP costs increase which each skill level we need a decent manapool. In addition skills got an extremely high hitrate (i think abaout 95-99% varies from skill to skill, but this is just a feeling). Thus we are independent from quickness and don’t have to put points in Zoom.
4. FAQ about Defense Mercs and Aggro management:
1.) Are there skills/ spells that create a lot of aggro or an increased amount even if they dont deal much damage?
Provoke is your best friend. It draws immediately the targets attention to the tank until the duration of provoke wears off.
2.) If so, are you able to tank against damage dealer with provoke alone, or do you need a good amount of damage yourself?
Provoke and your puny amount of damage will be enough.
3.) Am I able to tank multiple targets?
In early levels you will have a tough job tanking multiple targets, because your tiny damage output and the ability to only taunt 2 targets at the same time ( provoke last 15s while its cooldown is 8s ). With lvl 21 you get Stroke Land which does AoE damage.When becoming a Guardian Swordsman you will be able to AoE Taunt your enemys, which helps a lot.
4.) Are you able to block an attack with a shield or does it only improve your defense?
You are not able to block attacks with your shield. But it will greatly improve your defence. You are also able to use Shield Bash with a shield.
5.) Are there other attributes, besides defense and Phy Str/ HP, which will help a tank to survive?
There are. Avoidance will help to get hit less often. But at the moment you dont benefit much from raising quickness. Resistences will help to reduce magic damage. I recommend to get two gears, one with a ton of defense and avoidance and another with a lot of resitences against magic. Both with as much phy str as possible. 5. Skills in Detail:
Here is a short list of skills which are important for a Defense Merc:
(u can find a full list of merc skills here) Note: At the moment the description of skills is highly inaccurate, in terms of bonus damage and so on. The required lvl and maximum lvl of skills may change. Moreover the MP costs will increase with each point you spent.
5.1. Active Skills:
Quick Stroke
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Type: Active
Required Lv.:1 Maximum Skill Lv.: 5 MP:15 Cool down: 4 seconds Weapons: 1H Sword and 2H Sword Description: Attack target quickly Lv 1: increase dmg of next attack by 14 Lv 2: increase dmg of next attack by 21 Lv 3: increase dmg of next attack by 26 Lv 4: increase dmg of next attack by 33 Lv 5: increase dmg of next attack by 42 (Just a prerequ, spent only one point)
Warrior’s Shout
Type: Active
Required Lv.:1 Maximum Skill Lv: 5 MP:25 Cool down: 5 seconds Description: Increase combat efficiency for 1 minute. Lv 1: increase attack by 5% and attack speed by 0.15seconds Lv 2: increase attack by 7% and attack speed by 0.15seconds Lv 3: increase attack by 10% and attack speed by 0.15seconds Lv 4: increase attack by 13% and attack speed by 0.15seconds Lv 5: increase attack by 16% and attack speed by 0.15seconds (handy skill, because you are able to use your skills more frequently. Spent one point)
Striking up
Type: Active
Required Lv.: 4 Maximum Skill Lv.: 10 MP:40 Cool down: 20 seconds Description: Attack the target while jumping up. Can throw back the target. Lv 1: knockbacks the target and deals 38 dmg Lv 2: knockbacks the target and deals 49 dmg Lv 3: knockbacks the target and deals 64 dmg Lv 4: knockbacks the target and deals 78 dmg Lv 5: knockbacks the target and deals 94 dmg Lv 6: knockbacks the target and deals 108 dmg Lv 7: knockbacks the target and deals 124 dmg Lv 8: knockbacks the target and deals 140 dmg Lv 9: knockbacks the target and deals 157 dmg Lv 10: knockbacks the target and deals 176 dmg (your 2nd stun. Again one point is enough)
Contionous Cutting
Type: Active
Required Lv.:4 Maximum Skill Lv.: 10 MP:21 Cool down: 5 seconds Weapons: Long Sword and Dagger Description: Attack target twice. Lv 1: attacks target 2 times with 47bonus dmg Lv 2: attacks target 2 times with 62bonus dmg Lv 3: attacks target 2 times with 78bonus dmg Lv 4: attacks target 2 times with 94bonus dmg Lv 5: attacks target 2 times with 109bonus dmg Lv 6: attacks target 2 times with 125bonus dmg Lv 7: attacks target 2 times with 140bonus dmg Lv 8: attacks target 2 times with 156bonus dmg Lv 9: attacks target 2 times with 172bonus dmg Lv 10: attacks target 2 times with 189bonus dmg (your 2nd attack skill, one point is enough)
Provocation
Type: Active
Required Lv.:7 Maximum Skill Lv,: 4 MP:10 Cool down: 8 seconds Description: Provoke the target, increases target’s attack power but decreases its defence. The target will start attacking you. Lv 1: 15 seconds duration, reduces target defense by 10, increase target attack speed Lv 2: 15 seconds duration, reduces target defense by 26, increase target attack speed Lv 3: 15 seconds duration, reduces target defense by 36, increase target attack speed Lv 4: 15 seconds duration, reduces target defense by 50, increase target attack speed (This is your bread and butter, you can’t tank without. Forces the target to attack you and incraeses the dmg you and your party will deal)
Shield Bash
Type: Active
Required Lv.: 10 Maximum Skill Lv.: 4 MP:40 Cool down: 15 seconds Weapons: Shield Description: Hit the target with your shield, deals damage and stuns it Lv 1: stuns for 3 seconds, reduces targets defense by 12 Lv 2: stuns for 4 seconds, reduces targets defense by 20 Lv 3: stuns for 5 seconds, reduces targets defense by 24 Lv 4: stuns for 6 seconds, reduces targets defense by 28 (deals a nice amount of damage, plus reduces defense for extra dmg – don’t miss it)
Stroke land
Required Lv.:21
MP:45 Cool down: 30 seconds Weapons: Long Sword Description: Attack the target and cause reduction in attack speed and movement speed on target. Lv 1: deals 140 dmg and reduces attack- and movement speed Lv 2: deals 166 dmg and reduces attack- and movement speed Lv 3: deals 194 dmg and reduces attack- and movement speed Lv 4: deals 226 dmg and reduces attack- and movement speed Lv 5: deals 270 dmg and reduces attack- and movement speed Lv 6: deals 309 dmg and reduces attack- and movement speed Lv 7: deals 351 dmg and reduces attack- and movement speed (finally you get an AoE which will help to tank multiple targets :3 )
Storm Blade
Type: Active
Required Lv.: 25 Maximum Skill Lv.: 6 MP:57 Cool down: 15 seconds Weapons: Long Sword Description: Continuously attack the target. Lv 1: Multiple hits with 161 bonus dmg Lv 2: Multiple hits with 187 bonus dmg Lv 3: Multiple hits with 221 bonus dmg Lv 4: Multiple hits with 254 bonus dmg Lv 5: Multiple hits with 290 bonus dmg Lv 6: Multiple hits with 326 bonus dmg (At this point your new UBER dmg skill, one point’s enough )
5.2. Passive Skills:
Stone Skin
Type: Passive
Required Lv.: 9 Maximum Skill Lv.: 6 Description: Increase physical defense. Lv 1: increase your defense by 4 Lv 2: increase your defense by 6 Lv 3: increase your defense by 9 Lv 4: increase your defense by 12 Lv 5: increase your defense by 16 Lv 6: increase your defense by 20 (must have) Shield Tactics Type: Passive Required Lv.: 13 Maximum Skill Lv.: 5 Description: When a shield is equiped, increases your physical defence. Lv 1: when equipped with a shield your defense increases by 6 Lv 2: when equipped with a shield your defense increases by 10 Lv 3: when equipped with a shield your defense increases by 14 Lv 4: when equipped with a shield your defense increases by 20 Lv 5: when equipped with a shield your defense increases by 26 (no brainer) Heart of Iron
Type: Passive
Required Lv.: 13 Maximum Skill Lv.: 5 Description: Increases maximum HP. Lv 1: increases your maximum HP by 100 Lv 2: increases your HP by 140 Lv 3: increases your HP by 185 Lv 4: increases your HP by 230 Lv 5: increases your HP by 280 (also a no brainer here) Sword Mastery
Type: Passive
Required Lv.: 14 Maximum Skill Lv.: 5 Weapons: All Description: When 1-handed sword is equiped, increases attack power. Lv 1: increases your attack by 6 when you are equipped with a 1H sword Lv 2: increases your attack by 8 when you are equipped with a 1H sword Lv 3: increases your attack by 10 when you are equipped with a 1H sword Lv 4: increases your attack by 12 when you are equipped with a 1H sword Lv 5: increases your attack by 15 when you are equipped with a 1H sword (You will always wear a 1-handed sword – improves your aggroproduction and will make soloing less of a pain in the ass)
Zoom
Type: Passive
Required Lv.: 16 Maximum Skill Lv.: 3 Description: Increases accuracy Lv 1: increases your Hitrate by 5 Lv 1: increases your Hitrate by 8 Lv 1: increases your Hitrate by 12 (we dont need Hitrate because we spam skills)
6. Skillbuild:
At this point i would recommend this build for defense Mercenary who want highest possible mitigation:
1/5 Quick Stroke 1/5 Warrior’s Shout 1/10 Striking up 1/10 Contionous Cutting 1/4 Provocation 4/4 Shield Bash 7/7 Stroke Land 1/6 Storm Blade 6/6 Stone Skin 5/5 Shield Tactics 5/5 Heart of Iron 5/5 Sword Mastery Total 38/40 Skillpoints used ![]() Comments are closed.
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